Guides

Guides

Scam With Your Friends beginner guides and walkthroughs: how the desk loop works, voice versus typed dialogue, break-time hacking and how to survive your first performance review.

1-8
Playable Crew
4
Systems To Learn
Day 1
First Review

Introduction

Guides is the starting point for anyone who has just installed Scam With Your Friends and has no idea what a good shift looks like. The game never walks you through an optimal routine: it drops you at a desk with a headset, a browser and a quota, then lets the office descend into chaos around you. The guides collected here break that first shift into decisions you can actually plan for, from choosing a solo run or an eight-player lobby, to understanding why the boss's review lands when it does. Because the callers are generated live instead of read from a script, no guide can hand you a winning line. What a guide can do is explain the loop, the controls and the failure states, so the only thing you have to improvise is the conversation itself.

First Shift Roadmap

StepFocusWhy It MattersCommon Mistake
1Pick solo or a lobbySets how many desks are covered and how fast the floor gets loudStarting a public lobby before anyone has tested their microphone
2Learn the desk loopTake a call, work the conversation, watch the quota counter moveChasing one stubborn caller instead of moving to the next
3Voice or typed dialogueSpeech recognition drives the AI caller, typed input is the reliable fallbackBlaming the game for silence when the microphone was never detected
4Break-time hackingPersonal details you need are on the victim machine, not on the phoneLeaving the browser session open when you walk away from the desk
5Bank the quota earlyA late raid, virus or air strike cannot end a shift you already clearedTreating the counter as a daily total instead of a running total

Shift Checklist

S

Decide Solo Or Lobby

The first decision of any run, and one that quietly changes how loud, how forgiving and how chaotic the whole working day becomes.

What It SetsWhether one desk or eight are working the same quota, and how much noise the floor carries
Best ForSolo for your first shift, a full lobby once you know the call flow
TipAgree on voice setup before the first call so nobody is guessing mid-conversation
S

Learn The Desk Loop

The core loop of every shift: answer the call, keep the conversation alive, and watch the quota counter move in the right direction.

What It IsAnswer, hold the conversation, and watch the quota counter move in the right direction
Key TimingCut a call that is going nowhere instead of spending the shift on one caller
Common MistakeShouting the same line repeatedly when a calmer, more specific story works better
S

Choose Voice Or Typed Dialogue

Two input channels, one conversation. Knowing when to speak and when to type is the difference between a stalled call and a closed one.

What It IsSpeech recognition drives the AI caller; typed input is the always-available fallback
Best UseVoice for natural conversation, typing when a sentence has to land exactly
WarningA silent caller is usually a microphone problem, not a caller problem
S

Use Break Time On The Victim Machine

The break between calls is not downtime. It is the only window you get to turn a target's own machine into usable material for the next call.

What It IsThe details a scheme needs live on the victim computer, not on the phone line
WorkflowOpen the desktop session, collect what the active scam asks for, close it when you leave
Privacy NoteThe game now closes the browser session automatically and asks for confirmation
S

Bank Quota Before The Review

The performance review is the gate every run passes through, and the buffer you bank in the morning is what decides whether you survive it.

What It IsA daily target judged at the end of the working day, with the performance review as the gate
Why EarlyA late raid, virus or air strike cannot undo quota you already banked
RiskFalling short triggers the review, and failing that review ends the run

Core Mechanics

A run in Scam With Your Friends is a working day, and every working day is judged against a daily quota. You start at a desk, answer incoming calls, and try to move the counter from the wrong side. Callers are driven by a live language model rather than a dialogue tree, so the conversation responds to what you actually say: rambling produces a different result than a short, specific story, and pressure applied too early tends to end the call. Between calls the loop opens up. You can log into the victim's computer, dig for the details the active scheme needs, and come back to the desk before the next caller connects. Because progression is run-based, the day ends with a performance review, and a run that fails that review is over rather than quietly reset. The office itself is part of the loop too: props move between floors, coworkers crowd desks, and hazards interrupt the shift when the floor is at its busiest.

Advantages

The biggest advantage a prepared crew has is that nothing about the day is scripted, so a routine that is learned once keeps paying off. Typed dialogue means a broken microphone is never a run-ender, and the same feature doubles as a way to be precise when a caller is close to hanging up. Splitting the work across a full lobby is enormously efficient: one player can hold the phone conversation while another works the victim computer, and a third keeps the office tidy so the next call is not interrupted by a missing prop. Because the quota is a running total, banking an early surplus buys the rest of the shift breathing room, which is the simplest way to survive a raid or a virus that lands late in the day. Everything the game asks of a new player is therefore learnable in one or two shifts, and the guides here are ordered so the cheapest lessons come first, before the review is looming.

Challenges

The friction new crews hit is real, and most of it comes from the game refusing to explain itself. Nothing tells you which calls are worth the extra minutes or when a caller has stopped listening, so the first shift is usually spent discovering that raising your voice is the worst available tactic. Voice input adds a second layer of setup: speech recognition has to hear you clearly, and startup crashes on older Windows builds have been a documented problem. The office chaos is charming until it costs you a quota, because missing props and coworkers standing in the wrong place slow down the very loop that pays the bills. Run-based progression plus permadeath then raises the stakes of every mistake: a bad review does not cost you a few points, it costs the shift. Learning the systems after the run already failed is the most common and most expensive way to learn this game.

Frequently Asked Questions

Do I need to play Scam With Your Friends with friends to enjoy it?+
No, the game supports solo shifts and full lobbies, so you can learn the desk loop on your own and still have a complete experience. Playing alone is actually the fastest way to understand the call flow, because nothing is competing for your attention and every mistake is clearly yours. Co-op becomes the more interesting mode once the basics click, since a crew can cover the phone, the victim computer and the office floor at the same time instead of switching between them. Most players start solo for their first shift or two and then move into an online lobby with people they know.
Should I talk to callers or type my dialogue?+
Both channels are supported, and the right answer depends on your setup rather than on skill. Speaking is the intended way to play and it keeps your hands free for the desk while the AI caller answers in real time. If speech recognition mishears you, typed dialogue is always available and is treated as a legitimate way to play, not a reduced mode. Typing is also the better choice when you need an exact sentence, for example when you are trying to keep a suspicious caller on the line and cannot afford a misheard word.
How long does it take to learn the desk loop?+
Most crews understand the loop within a single shift, because the game only asks for three things at once: answer the call, keep the conversation alive, and watch the quota counter. The part that takes longer is judging callers, since there is no fixed script to memorise and every conversation is generated live. A practical approach is to spend your first day deliberately experimenting with different tones of voice and watching which ones keep someone on the line, then build a personal playbook from what actually worked. By the second or third shift you will recognise the behaviours that reliably end a call.
What should I do first in a new run?+
Bank quota as early as you can, then spend the slack on setup. A shift that starts with an early surplus can absorb a late police raid, a virus or an air strike without failing the review, while a shift that starts slow never recovers its buffer. Once the counter is moving, use breaks between calls to log into the victim's computer and collect what the active scheme needs, so the next call starts with the information already in hand. Finally, before you blame your aim or your microphone for anything, check the controls page, because several complaints turn out to be a mapping issue rather than a game problem.

Quick Tips

💡

Play your first shift solo. Nothing in the game explains which decisions matter, and a solo run makes every cause and effect obvious: you spoke too long, the caller hung up, the quota did not move. Once you know which behaviours earn money and which ones waste a minute, joining a lobby becomes productive rather than confusing, and you can actually contribute instead of watching three other players carry the day.

💡

Treat the quota as a running total, not a daily total. The review happens at the end of the working day, so a strong opening hour protects you from everything that goes wrong later. Banking an early surplus is the single cheapest insurance in the game, because a raid, a virus infection or an air strike late in the shift can delete the rest of the day but cannot take back money you have already earned.

💡

Test your microphone before the first caller connects, and know the typed fallback. Speech recognition is what makes the AI caller conversational, but it depends on the game hearing you correctly, and a quiet or wrongly selected input device is the most common reason a shift feels broken. Typed dialogue always works, so learn where it is and use it whenever a caller is too important to lose to a misheard word.

💡

Check the controls page before the review, not after. Keyboard and mouse cover the desk, but a handful of actions are far more comfortable on a gamepad, and controller stick drift has been a reported complaint that a later patch addressed. Knowing which input does what means the first hour of your run is spent working the phone instead of fighting the interface while the counter sits still.

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